There are several types, "Gear_General_Nameofitem", "Gear_Mortar_Nameofitem", and a special case, "Gear_Jumpjet_Vectored_Thrust_kit". If you want to mess with the new mech's built-in gear components, which will allow you to do things like change their critical slot size, tonnage, and certain other aspects of their effects, you will need to look for assets names that start with "Gear". Again, because they come from the same container, they should be all grouped together If you want to mess with the ammunition, which will allow you to adjust things like cost, weight, and amount of ammo contained, you'll want the assets named "Ammo_Ammunitionbox_Generic_ammotype" (for example Ammo_Ammunitionbox_Generic_LB10X). They should all be together in one group because they all come from the same container (see why we sorted by container?) and are all named "chassidef_mechname_mechvarient" (for example, chassidef_Archer_ARC-2R). If you want to mess with the mech chassis, which will allow you to do things like adjust the mech's speed, hardpoints, available tonnage, etc, You will want the mech chassisdef assets. Now we're ready to decide what we want to mess with. You can sort the list by name (by clicking the "name" header at the top of the column), but we're going to sort by container because this places all the files we're interested in together. You will be presented with a HUGE list of assets. Below that are 3 buttons, press the one labelled "info". You should now be looking at your small window, but the "no file opened" message should be replaced with "heavymetal", and there should be a string of letters and numbers below it (unimportant for our purposes). Select yes, and you will be prompted to enter a name for your new unpacked assetbundle file (I used heavymetalunpacked for simplicity's sake). You will get a message box saying "This bundle file is compressed! Do you wish to unpack it?". \BattleTech_Data\StreamingAssets\data\assetbundles, and select the "heavymetal" file. Click File->open, and navigate to your battletech install directory, then. What will open is a small window with very little in the way of information, just bold letters saying "NO FILE OPENED". Open the 64bit folder and run the AssetBundleExtractor application. zip file contains a folder called 64bit, we can just place this on the desktop for now. Download the relevant version for your OS (32 or 64 bit, for most people it will be 64bit). Next, we'll need to download unity assets bundle extractor (hereafter referred to as UABE). Now we can undo any mistakes that break the game with a simple copy/pasta. Copy the "heavymetal", "urbanwarfare", and "flashpoint" files from the /assetbundles folder and paste them into the /backups folder you just made. ![]() Create a new folder here called "backups", and a second new folder labelled "workspace". \BattleTech_Data\StreamingAssets\data\assetbundles. Navigate to your battletech install directory, then to. First, we'll back up our asset bundle files that we're going to be working on. So before we begin, let's do a little bit of prep work. You can somewhat get around this by stripping all your mechs and then saving the game before you start, but if your changes make any of the standard mech loadouts the AI uses illegal, you will bork the game.********************(note that we will be using the heavy metal dlc as a basis for this how-to, for the other DLC's simply swap "heavymetal" for "urbanwarfare" or "flashpoint" as appropriate) ![]() IF YOUR CHANGES MAKE A MECH LOADOUT ILLEGAL, THE GAME WILL CRASH IF YOU TRY TO LOAD THAT SAVE, OR MAY LOAD BUT HAVE OTHER ISSUES LIKE BEING UNABLE TO USE THE MECHBAY - by illegal, I mean that if a mech has a weapon mounted on a hardpoint that no longer exists, or has gear taking up more critical slots in a location that the mech has, etc.This is for SINGLE PLAYER STORY/CAREER MODE ONLY MODIFYING THESE FILES WILL ALMOST CERTAINLY DISABLE YOUR ABILITY TO PLAY MULTIPLAYER/SKIRMISH - you will have to restore the original unaltered backups if you wish to play multiplayer again.BACKUP THE FILES YOU WILL BE WORKING ON BEFORE MAKING ANY CHANGES - this will allow you to easily restore the game to a vanilla state if you make a mistake somewhere and cant figure out what you did wrong to fix it.It took me a good 2 hours of trial and error to actually make it work, so I hope people will find this guide useful. Now, many people probably already know this stuff, but I only *kinda* knew how to do it, so for those of us who are NOT modders/programmers/especially brilliant that want to modify the DLC content mechs/gear/guns here's a guide on how to do it. So, the number of inquiries about messing with the new DLC mechs, combined with a discussion in the comments of another thread has led me to start messing around with UABE and do so myself.
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